Since we know the Scribblers fought Calder at some point based on the calendar, anyone else think he might have been the boss monster of this dungeon before Senri gave it a makeover? I can't imagine they would have fought a dragon that powerful unless it was related to their goals. That would include mechanics like "Ooh, you failed a saving throw and then rolled a nat one, you're now dead." ![]() Rich has for a long time put the "genre" towards the back with story taking priority over game mechanics. Your suggestion for him dying is "In D&D sometimes you die because you had a bad GM or you rolled badly at an unfortunate time." Narratively, having Belkar die here serves no purpose and is a massive anti-climax to his foreshadowed death. This is not an argument that Belkar must die here, it's an argument that it wouldn't be bad writing if he did.Sure it is. This is my response as to why I think it is supportive of the plot, as opposed to more of a 'random encounter' sort of thing. ![]() I don't think it would be possible to depict this entire restructuring on panel, but it could be shown as the direction things are heading when the strip concludes.ĮDIT: All this may seem very obvious, I think the biggest point I am feeling is in a response to some people discussing whether or not this encounter is actually very supportive to the story in general. It's possible that the final conclusion of this (frankly, quite epic) narrative by Rich is a restructuring of the entire culture and society that the protagonists reside within, one where sentient beings are no longer murdered or persecuted for the sake of xp gains and loot. Serini imprisoned or enslaved monsters (and apparently still has monsters imprisoned against their will) in order to protect the world from the Snarl. Redcloak enslaves and murders humans (and others) for a better world for the Goblins. It seems to me to draw some parallels between how Serini thinks and how Redcloak thinks, and it is even more parallel because both characters are leveraging an amount of "The ends justify the means". But she brought around the point to include more races (like trolls) and monsters in general (like Mimics). This point is that adventurers, and also entire cultures (such as humans, elves, and dwarves) commit genocide against other races (like goblins and orcs). ![]() She brings up a good point - which is basically the extension of Redcloak's argument. One, there is harking back to Serini telling off the OOTSers for being prejudiced against monsters. I think the bringing out of Calder drives a few very interesting plot ideas forward in the OOTSverse. Hi, I've read just pages 1-4 of this thread so apologies if this has been discussed, I hadn't seen it discussed yet. Elan may be gone.Įlan going down might be what gives Sunny a new saving throw against domination. Roy will just tank it, and also maybe Durkon. Haley will probably Evade it, and also Belkar. V if they are in the line of fire is in trouble. The dragon's breath is possibly going to take any squishy characters caught in it - maybe Minrah. Most of the Order is around level 15, and most classes get 6 or 7 hit points per level. And that someone may get caught in the stasis with Calder. V might be able to do it with a hand spell (V's lens-handling Hand?). ![]() Someone is going to try to put that eye cap back on. I do think Elan pointing out Sunny's eye cap at the entrance is foreshadowing. This is not an argument that Belkar must die here, it's an argument that it wouldn't be bad writing if he did. It might not be what you'd expect in a novel, but it would be true to the genre that underlies this story death can come when you least expect it to enemies you did not know you had. Originally I thought it would be weird for Belkar to die here, at the hands (claws? wings? teeth?) of a more-or-less random encounter.Īnd then I thought over my D&D career, and in fact I've lost characters to not-the-final-boss-or-even-a-mini-boss more than once.
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